Sailor Piece Trading logoSailor Piece⚓ Captain's Log

About Sailor Piece Trading

Sailor Piece Trading is a community-maintained value, codes, and trading reference for the Roblox game Sailor Piece. We are not affiliated with the game's developers (Shadowrise Devs); all trademarks and game assets belong to their respective owners.

What is Sailor Piece?

Sailor Piece is an anime-RPG action-adventure game on Roblox, released November 17, 2025. Inspired by One Piece but drawing heavily from Jujutsu Kaisen, Bleach, Naruto, Solo Leveling, and other anime, it puts players in a world of distinct islands where the core loop is: level up → defeat bosses → collect drops → craft and upgrade gear → push to the next progression tier.

The game features 50+ Devil Fruits across Natural, Elemental, and Beast types; five parallel stat categories (Melee, Sword, Fruit, Gun, Defense); and a deep layered progression system spanning Races, Clans, Traits, Haki, Ascensions (10 tiers from level 2,500 to 13,000), Artifacts, Enchanting, Runes, Titles, Blessings, and a Skill Tree. As of April 2026 the game spans two oceans — Sea 1 (14 islands) and the newly launched Sea 2.

Most of the player-to-player trading economy happens off the in-game trade screen, coordinated through the official Discord (discord.gg/sailorpiece) and the dedicated trading server with 378K+ members. The Trello board is the community's primary wiki. This site aggregates and presents that community data in a fast, structured format.

What we track

  • Community-consensus trading values for every tradeable item — Swords, Melee Specs, Sets, Boss Drops, Ascension materials, Crafting items, Chests, Game Passes, and Misc.
  • Short-term price stability (Rising, Dropping, Unstable, Stable) updated every 10 minutes.
  • Demand scores on a 0–10 scale reflecting real trade activity.
  • Active and expired redeem codes with full reward breakdowns.
  • Long-form trading guides covering mechanics, Ice Update strategy, demand analysis, and tier-by-tier playbooks.
  • A trade calculator that checks any combination of items for fairness and flags demand/stability warnings.

Item categories explained

  • Boss Drops — items obtained from specific bosses: Jinwoo, Gojo, Sukuna, Aizen, Alucard, Madoka, Ice Queen, Qin Shi, Gilgamesh, Rimuru, and others. Supply is capped by boss spawn timers and drop rates.
  • Sets — cosmetic or equipment collections such as the Ragna Set and Madoka Set, traded primarily for appearance and build synergy.
  • Ascensions — materials required to progress through the 10-tier ascension system (Atomic Core, Hogyoku Fragment, Soul Flame, Azure Heart, Evolution Fragment, etc.).
  • Crafting — components used in the Blessing system and weapon crafting (Wood, Iron, Obsidian, Mythril, Adamantite). Values are derived from downstream demand.
  • Chests — sealed containers with randomised drops. Community values reflect the sealed trade price; opened value depends on loot tables.
  • Game Pass — Robux-purchased passes (2x Luck, 2x Drops, Fruit Storage, etc.) whose community reference values are used for trade comparisons.
  • Misc — event drops, limited rewards, Boss Keys, Grails, Frost Relics, and items that don't fit other categories.

How we source data

Item values, demand, and stability are sourced from a community-maintained dataset cross-referenced against the official Discord #value-list channel and the Trello board. Data refreshes every 10 minutes. Codes are manually verified against the live game before being published, and expired codes are logged with their last-known active date.

Contact

Spot an outdated code, stale value, wrong drop rate, or broken page? contact@sailorpiecetrading.com. We respond to verified reports within two business days.